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Sorry for the update slowness; I’ve been really busy and tired from my job, as well as working on my portfolio trying to get a better job.
<<First Comic -- « 0379 – Chrono? Smart? -- 0381 – Just Under One Week » -- Latest Comic>>

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Sorry for the update slowness; I’ve been really busy and tired from my job, as well as working on my portfolio trying to get a better job.
<<First Comic -- « 0379 – Chrono? Smart? -- 0381 – Just Under One Week » -- Latest Comic>>
April 20th, 2009 at 3:07 pm
This comic is pretty deep for being two dimensional.
April 20th, 2009 at 3:58 pm
Sounds to me like you’ve witnessed a Calvinism/Arminianism debate recently…
April 20th, 2009 at 4:09 pm
is that last panel an example of his, or what he actually thinks?
April 20th, 2009 at 10:14 pm
In the Cronotrigger game, Crono has the option to put cat food in the pet food tray when he’s in his home time, and eventually his house will end up having more and more cats due to them gathering to his home, mating and all that. Diligent players can even hit up to 11 cats. Of course this varies, especially since when you replay the game again from the same file, all the new cats disappear and the cycle potentially begins anew.
April 20th, 2009 at 10:36 pm
Robert, I have to say this was your funniest strip yet! Way to go!
April 21st, 2009 at 10:40 pm
Took me awhile to realize Chrono was refrencing to his cats. Good one!
April 24th, 2009 at 7:17 pm
Robert, you ever think of making your own game? Like an RPG with one of the RPG Maker engines?
April 25th, 2009 at 5:02 am
I use RPG Maker for some of the backgrounds of the comic (particularly the earlier ones like the pre-exploded HQ). I was thinking maybe once I finish the comic (don’t worry, that’s several years off), I might turn my spare time toward making it into a game. The comic’s storyline is very RPG like anyway, so it would lend itself to a game well.
April 25th, 2009 at 1:25 pm
Best news ever! Also, if you wanted to you could even continue the exploits of the band if they are still together as a sequel to the comic.
April 25th, 2009 at 5:14 pm
Robert, if I might ask, how did you come up with this storyline. Did you just wake up one day and say “I’m gonna make a sprite comic”?
April 25th, 2009 at 6:38 pm
My cousin and I were discussing Super Smash Bros. and wondered what would happen if rather than fighting each other, all the Nintendo characters teamed up for a mission. That was the original premise, but it’s evolved a lot through the five years I’ve been making it…
April 26th, 2009 at 11:58 am
Rob, tell me what you think of this idea for a funny strip:
After Mario gets a mushroom, things become all too real or just weird – like in the Family Guy episode where Peter is seeing the world as claymation models. The best way to achieve this effect would be to make a strip using the Super Mario RPG engine and design, or psuedo-3d. Or even have something like Super Paper Mario where Mario is still a flat sprite, but living in a 3d world.
April 26th, 2009 at 1:35 pm
Or dress up as Mario and do the strip with photos.
April 26th, 2009 at 7:02 pm
yeah…not really. Just kidding, that would work. However, I love it when we see strips that you’ve done using your 3D skills like, in the Matrix-themed Lobby Shooting Spree. I’m guessing that was a good way to improve your skills in that field.
So I think something along the lines of the Super Mario RPG engine, which definitely would be more challenging to create a strip with would prove to be a learning experience. And having Mario or other characters appear flat in the 3-D dimension found in Super Paper Mario would even be more challenging.
April 27th, 2009 at 1:52 am
Mario RPG wasn’t in 3D though, it was just isometrically rendered sprites. And Paper Mario already had 3D with flat characters so it wouldn’t be anything new.
April 27th, 2009 at 11:20 am
True, but I just figured it would be harder to do it that way, but I guess not.
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